The Bottom Line
Pros
- Cool head-switching gives you different skills.
- Fun, macabre design.
Cons
- Took a while to get used to the controls.
Description
- ESRB rated M -- published by D3 Publisher -- game profile -- screenshots
- Graphics: Nice, macabre designs in suitably murky colors. Who doesn't like heads in jars?
- Sound: Nicely done sound effects and decent voice acting. I didn't really notice the music.
- Gameplay: A bit hard to get used to having so much control, but fun once I got the hang of it. Head-swapping is cool.
- Multiplayer: Includes 2-player Ad Hoc mode, which I did not get a chance to test.
- Replay value: Difficult to say at this point. Probably low to moderate, but 2-player likely adds to replayability.
- Recommendation: I suspect this is is a game people will either really like or not care about. I rather like it.
Guide Review - Dead Head Fred Hands-On Preview
New Look
While the graphic quality doesn't exceed anything we've seen before on the PSP, the design is cleverly dark. The character Lefty has that name for good reason, though I won't spoil it--you'll just have to play and find out for yourself.
The head-swapping, though, is really the chief appeal in this game. (Which isn't to say it's the only reason to play--by all appearances, DHF is a solid action-adventure even without the heads.) You start the game with a couple of spare heads, each with its own strengths and skills. Swapping heads might give you flame-spitting powers, or extra strength. As the game progresses you collect even more heads.
Wait, What?
My main difficulty in the game, and I attribute this more to my own absent-mindedness than to the game itself (but I'll keep it in mind if I get a chance to review the finished game), was keeping the controls straight. They're not difficult, or anything, it's just that I'm used to games that make minimal use of some of the buttons and that use the d-pad and analog nub interchangeably. DHF uses all of the buttons for different things, enabling more control. I kept getting them mixed up at first, and I kept forgetting I could swap heads to try different tactics. I did eventually get it straight, though, and that was when I really began to have fun.





