Clay Pigeon . . . Er, Platypus
I suppose the claymation style is a gimmick, but it sure is an appealing one. When first beginning the games, watching the clay splat explosions is as much fun as playing the game, and getting blown up isn't quite so frustrating somehow. It's kind of cute. Of course, the novelty goes away eventually, and the graphics become just something nice to look at while shooting at enemies. Which is to say that they're not too distracting once they cease to be fun.
I had a similar reaction to the sounds and music. The music is upbeat and fun, though it eventually gets repetitive (to be fair, there aren't too many games out there where the music doesn't eventually get repetitive). The important thins is that it's not distracting.
The sound effects are lively and reminiscent of old arcade games (if not as grating). They're not cutting edge sound effects any more than the graphics are cutting edge, but that's okay. They work, I like them, they're not distracting.
Keep Pressing X
Players can use either the D-pad or the analog nub to move their ship. The option is a nice addition, as some gamers are more comfortable with one or the other. Movement is fairly limited in that the scenery scrolls by at a constant rate, but the player can more the ship up and down and back and forth within the confines of the screen (in other words, you can't speed up or slow down the side-scrolling by moving forward or back).
At times it is extremely difficult to spot the bullets flying at your ship, and you'll spend as much or more time avoiding getting hit as you will hitting the enemy. And you'll likely get taken out by a bullet you didn't see, or by getting to close to another object on the screen and exploding in a splay of reddish plasticine.
Firing is as simple as pressing the X button. In fact, since you don't run out of ammo and power-ups last for a specified time rather than number of shots, you can just hold the X button and not worry about it.
And that's pretty much all you need to know. There's a little strategy involved, as some power-ups work better in some areas, but basically you just steer with one hand and shoot with the other.
Meet My Friends
There are a few power-ups that are contained in crates that parachute from destroyed ships -- you have to shoot the crates and then catch the power-up. With all the shooting and bullet-avoiding and power-up collecting the tiny PSP screen can become a confusing and hectic place.
If it all becomes too much for you, you can always play with a friend. In the multiplayer (or rather, two-player) mode, two players each have a ship onscreen. You can then play through the "story mode" cooperatively, helping each other out by shooting the enemies as a team. of course, it also means one more item on the screen to keep track of and not run into. And unlike the enemy ships, your buddy won't be moving in predictable patterns.





