The Premise
The random pieces and time limits form the essential challenge of the game, but instead of just decreasing the time you have to make each level harder, new obstacles and objectives are added. Some levels have new types of pipe pieces, specific pre-installed sections that have to be used, minimum distances for the flooze to travel, or splitters and joiners that change the color of the flooze and so must be navigated in a specific order. And if that's not enough, the final board of each level features attacks by your opponent that require you to mend or replace pipe sections before the flooze leaks out.
The Dressing
The different levels look different enough to keep them interesting, and some of the level concepts are pretty clever. The theme for each level changes not just what the levels look like, but also how the flooze behaves and the way you play through each board. For example, the electricity-themed level has flooze that zaps from place to place at high speed like an electrical current and requires the use of special pieces to keep it contained long enough to build the pipeline. The factory level has flooze like a stream of rubber duckies that have to be painted before shipping off to stores.
The music and sound effects are unobtrusive for the most part, though when I had to replay the same board over and over again, I usually turned the sound off. That extra level of repetition was just a little too much when my frustration level got a too high. And frustration is definitely part of this game.
The Gameplay
The frustration stems instead from a couple of other factors. Sometimes there just didn't seem to be enough time to get the pipe from start to finish, and sometimes the attacks in the final level were a little too much. And worst of all, sometimes the game seems to know exactly which single piece you need to finish a board and won't give it you, meaning a whole lot of wasted pieces. Of course, frustrations like these are only to be expected in a face-paced game, and though some boards may need to be played over and over and over to get through them, none of them are impossible to complete.
If I have one real criticism of the game, it's that the increasing difficulty was not an even slope. At times the difficulty seemed to jump exponentially, and at others it seemed to drop down to extra-easy. I though this might simply be my imagination until I started to play through the original game, included on the UMD as a bonus. The difficulty there has a nice, even increase compared to the new version.
The Verdict
In addition to the main game, or "World Mode", Pipe Mania also includes other modes to extend the gameplay. Arcade mode challenges you to play through as many levels as you can without saving. Once your flooze leaks, you lose. The levels are different from the World Mode levels, so you won't be repeating yourself, and you can play at normal or hard settings.
Bonus adds extra levels in which you have to correctly place missing pieces on a preconstructed board or rotate pieces to their correct orientation, Versus mode lets you play against another player, and Classic mode is essentially the original game with updated graphics (Classic mode can also be played at regular or hard settings).
I can't say that Pipe Mania is the best puzzler or casual game I've ever played, but despite occasional bouts of frustration, I had a great deal of fun with it. If your thing is puzzles, or you're looking for a casual game to take on the road, Pipe Mania is a decent choice.




