Game Info for 'Spy Hunter':
Find Out More About 'Spy Hunter':
Summary of 'Spy Hunter':
Spy Hunter brings the venerable action-driving game to the PS Vita in a Vita-and-3DS-exclusive game that puts the player in the role of an agent who drives a supercar. It's not just any supercar, of course, or it wouldn't be a Spy Hunter game. This car is loaded with all sorts of improbable high-tech weaponry, allowing Agent to chase after and hunt down the bad guys, an international terrorist organization set on taking over the world. Newly added to this latest Spy Hunter are customizable options for the G-6155 Interceptor supercar, and an aerial support drone.
Spy Hunter On PS Vita
Since this incarnation of Spy Hunter is a PS Vita and 3DS exclusive, it will naturally take advantage of the two handhelds' touch screen controls. The front camera will be used in a limited capacity, to take "opportunistic photos" (I'm not really sure what that means, exactly), and for a limited amount of customization in some features.
The front touchscreen is used in a variety of ways, such as menus, customization, and in-game commands. The rear touchscreen can be used for a variety of customizable shortcut commands for an assortment of purposes. I don't have any details on that, but it's supposed to make certain aspects of the game more efficient.
I would have expected Spy Hunter to make use of the PS Vita's motion-sensing capabilities, but I haven't found any evidence yet that it does. Since the game is also out on Nintendo's 3DS, perhaps it would have been too much trouble to add motion control to the PS Vita version.
The History of Spy Hunter
Spy Hunter began as an arcade game, and a sort of homage to the cars of James Bond (or possibly as an attempt to capitalize on the popularity of James Bond, but in the end, the result is the same). The first Spy Hunter arcade game came out in 1983--the palaeolithic period of videogame history--as both upright and sit-down cabinet models. It had a "futuristic" steering wheel (which was more like the yoke on a airplane), a shifter, a foot pedal, and five buttons.
The game was essentially a top-down driving game, with vertical-scrolling shooter elements. You controlled the Interceptor supercar, and shot at the bad guys while driving. You also had to avoid getting shot, avoid shooting innocent people's cars, and sometimes you had to transform your car into a boat to continue the pursuit (or flight) over water.
Spy Hunter was popular enough that it got an arcade sequel, Spy Hunter II in 1987. This new game added a two-player co-op mode, and used a somewhat more 3D perspective with a behind-and-above view of the car instead of a strictly top-down view. For whatever reason, the new perspective proved unpopular and Spy Hunter II didn't see a very wide release.
Spy Hunter On Home Consoles
The first console ports of Spy Hunter were to the Atari 2600 and Commodore 64 in the same year it was released in arcades. It later also came out on ColecoVision and Atari 400 and 800 in 1984 and Amstrad CPC in Europe in 1986. In 1987 it was released for the NES (Nintendo Entertainment System), and came out on some mobile phones in 2005.
In 2001 Midway made an "enhanced remake" of Spy Hunter for PS2, XBox, Windows, Game Boy Advance, and GameCube. The graphics were full 3D instead of simple flat top-down graphics, and the gameplay had more emphasis on mission-based objectives instead of simply seeing how long you could keep driving and racking up points.